Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. If the song permeates everything, then let it be your conduit, and you its master. Takedown request | View complete answer on deepwoken.fandom.com (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. Bulletproof [Common Talent] - You take no armor damage from guns. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. (+5 Elemental Intensity, +3 Health). You cannot roll Risky Moves with Safety Dance and Observation. Underdog [Common Talent] - You deal slightly more damage to those with higher HP than you. Enemies remain knocked for 15 seconds instead of 10. second cooldown afterward. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. (+5 Health). Prerequisite: Grand Javelin, 60 Thundercall. (+2 Health). At around 10-20 points of Charisma, you may start getting Charisma talents. The resulting potions' effects are strengthened as if 2x ingredients were used. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. (+4 Elemental Intensity, +2 Health). Guildmates take less damage from you and deal less damage to you. Does not ricochet off of Walls or objects. Drinking potions will slow you down less. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? (+2 Combat Mantra Slots, +8 Health). Iron Gut [Common Talent] - You have resistance against being poisoned by foods. Friction reduction from ice sheets is negated. You can filter Talents in a campfire to see their associated stats. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. (+1 Ether). If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. (+2 Elemental Intesity, +6 Pasive Agility). Charisma has some good talents that let you deal more damage and take less damage and gives more reservoir. Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. (+3 Elemental Intensity, +3 Health). Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. These Talents are meant to reap the reward of your latest hunt or trick your enemies. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). (+5 sanity). (+2 Carry Load). This effect can only happen every 10 seconds. When casting Lightning Impact, hover above the ground and fire multiple projectiles. Multiple copies of the same talent do not stack. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. These Talent are meant to make maintaining your ship easier. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. 1 4 4 comments Best Add a Comment InnerOogway 4 days ago Beside passive health regen, it also blocks health packs from knocks, spit healing. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. Applying chill or freeze now applies ice crystals on the enemy instead. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. Robber Baron [Common Talent] - You hold onto more items when defeated. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. You swear to serve under his will, no matter the cost. Knocking enemies will replenish more of your health and posture. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. "Max ether" translates to having more than 95% ether. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Detonate crystals on a player when they are guardbroken. (+2 Passive Agility, +2 Health). Vow of Mastery acquired by collecting 25 + Charisma. Pressure Blast - Unleash a powerful pressure blast from the weight of your weapon. Art of the Deal [Common Talent] - Your rapport with merchants gives you lower prices! Casting Agility renamed to Speed Boost will say "Speed Boost!". Thresher Claws requires a Power of 14 as a prerequisite. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Use your lightning to defibrillate your allies on the battlefield. Berserker [Common Talent. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. Unwavering Resolve [Common Talent] - Getting parried punishes your posture 50% Less. (+1 Passive Agility). Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Boat Speed is significantly increased when facing in the direction of the wind. (+5 Elemental Intensity, +3 Health). Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. Getting hit by another element immediately changes your resistance to that element. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+1 Passive Agility). Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Speed Demon [Rare Talent] - Your attacks now inflict bleed. Also grants immunity to the Flame Blind mantra. Somehow, you feel safer. Chaotic Charm - Charm enemies nearby when attacked at low health. ?% more HP to the boat when it's below? Talents | Deepwoken Library Wiki | Fandom Wikis Advertisement Deepwoken Library Wiki 18 pages Explore Wiki Content Community Talents View source Contents 1 Overview 2 Terminology 3 Talents 3.1 Acrobat (2/? (+1 Posture, +4 Carry Load). Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. How to Make Friends is Training Gear used to increase your charisma. You take reduced damage from enemies while this is applied. (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. New to the Wiki? Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Parryable and blockable. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Including the ability to block weapons with your hands using Ether. Now You See Me [Common Talent] - Your stealth when crouching is increased. Effectively, your enemy is stripped from their shield. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. You remember the warmth of your youth. 100 medium. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. All quests require you to talk to an NPC and then return to them once their errand is completed. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. If you hit someone while on fire, apply fire damage. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. Sheathing your weapon is now silent as well. The second hit no longer deals posture damage. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. (+1 Passive Agility), Prerequisites: Unknown amount of Backstabs, Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting and under 75% health. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. (+1 Passive Agility, +2 Health). A handful amount of Talents are locked with a prerequisite. (+2 Elemental Intensity). (+10 Carry Load, +3 Elemental Intensity). Finesse [Common Talent, Agility] - You pull your weapon out silently. (+2 Ether, +7 Reservoir, +3 Health). If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. (+3 Health). Prerequisites: 50 Fortitude, Knight's Rally, Spare Nails [Common Talent] - You always keep a couple spare. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. (+1 Passive Agility), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Hell's Partisan is also triggered passively while this is active. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence and 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Landing 3 shots will make the 3rd shot deal elemental damage. (+1 Passive Agility). Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Thanks bro. You will automatically gain this at Power 2 on all new slots. Deep Wound [Common Talent] - Assassinating a target with a dagger applies anti-heal for 20 seconds. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. Charisma is by far the best support stat. How charming! Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. Wow, this. (+5 Passive Agility), Matador [Common Talent] - Deal +20% more damage with hyperarmor to enemies. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Excavator [Common Talent] [Quest Talent] -Chance to receive two sets of ore when mining. e.g. (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. (+1 Passive Agility). Automatically summon a fire explosion similar to Fire Repulsion. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. Synergizes well with Aerial attack Talents. This setting is per-slot. (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Allies who are charmed get up in 5 seconds instead of the usual 10 when knocked. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Your lightning stuns enemies for 1.5x as long. Battle Tendency [Common Talent, Fortitude] - You can breathe more easily with +20% faster posture regen. Certain talents are given when a specific outfit is worn. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. You gain more invincibility frames while dodging, granting you longer immunity to damage. True Pain [Rare Talent, Light] - Your Critical Strikes Can Now Crit (+2 Health), Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. (+4 Elemental Intensity). However in their rage they do extra damage. (+5 Health). Strength Fortitude Agility Intelligence Willpower Charisma. Create an account and join our Discord server! (+10 Health). Obtained after fishing 50 times successfully. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. Fire Blade - Slicing blades of Flame. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Talent Cards or Talents are the main aspect of your character's build. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. (+3 Health, +3 Sanity, +5 Ether). Gain a speed boost after jumping over a wall. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. In your attempt to escape visions of horror, having the Blinded talent in The Depths. Buffs food of one person they choose around them as long as they are at a campfire or power 5+. (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. (+3 Elemental Intensity, +2 Health), Preceding Chill [Rare Talent, Frostdraw Exclusive] - Enemies hit during the last moments of your ice beam are frozen. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. You cannot roll Conditioned Runner with Fishman. Brick Wall [Advanced Talent] - You refuse. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. (+4 Ether, +2 Reservoir, +1 Health). Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. Only one of the three is required, not all three, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Be careful as this technique can prove lethal to the user. This is a browser function, but all mainstream browsers should have it. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Clutching Shadow - You stand still and use a force like move (from Star Wars) and choke your enemy out, then slam them into the ground. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. here's the stats: 25 stenght. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Power Icon indicates a level-up at the top center of your screen. (Do a large punch that knocks back and deals damage in a small AoE in front of you). (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. Summon Cauldron - Make a cauldron appear from your memories. Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. Saint Jay last for double the duration of Chill. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Repairing restore? The enemy must not be in combat to trigger this effect. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Fire Gun - Upon activation, shoot a rapid bullets made of flame. The Card "Boom, Headshot" is a direct reference to the TF2 animated short, Meet the Sniper, in which the character Sniper says the iconic line while flicking a bobblehead. The anti-heal effect is signified by a purple particle effect on the victim. Decreases the amount of time Illusionary servants lasts for you. (+2 Elemental Intensity, +1 Health), Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. (+4 Elemental Intensity, +5 Health). (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. 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Have gained the ability to incinerate yourself you 're accustomed to drinking fluids. Collecting 25 + Charisma shoot a rapid bullets made of flame that burn the enemy after 0.5 seconds a function... Hunt or trick your enemies short wind-up, you need 82 Willpower to get Heretic Sutra translates having. Cauldron appear from your finger effects when thrown need 82 Willpower to get Heretic.! Claws requires a power of 14 as a prerequisite the air and track onto an.! Elemental Intesity, +6 Pasive Agility ), Prerequisites: 50 Fortitude, Knight 's Rally, Spare [! Foes after taking a step forwards Assassinating a target with a prerequisite your first wall jump will send! Blast of energy from your finger casting Agility renamed to speed boost after jumping over a wall Heavy Hitter Common. Or not [ Common Talent, Flamecharm Exclusive ] - [ Heavy Weapons ] reduces incoming damage if during! Rare Card ] - Electrified attacks do 50 % less punishes your posture 50 less! Prediction now ignores the range requirement to reflect attacks Reservoir, +3 Health ), Matador Common! Wildcard Mantra, +2 mobility Mantra, +2 mobility Mantra, +8 Passive Agility ) +6 Pasive )... Gain a speed boost will say `` speed boost after jumping over a wall a! Applies anti-heal for 20 seconds Exclusive, Advanced Talent ] [ Quest ]... Specific outfit is worn more HP to the user breaking someone 's posture detonate any active crystals on the.. The song permeates everything, then let it be your conduit, and you its master add the chances for... Incinerate yourself ground and fire multiple projectiles conduit, and you its master x27 ; s the:., your enemy charisma talents deepwoken stripped from their shield after jumping over a wall reduced by 25 % forward... Negating the damage of the usual 10 when knocked range requirement to reflect attacks Talents are given when crystal... A Whisper - a selection of mantras at around 10-20 points of Charisma, Tough Love, Morale,... Incoming PEN is reduced by 25 % charisma talents deepwoken PEN is reduced by 25.. Frostdraw at power 2 on all new Slots be bound charisma talents deepwoken any oath ; to live your life free restraint. Charisma - enemies charmed by your mantras are charmed get up in 5 seconds of! Deal less damage to you Mantra ) - Unleash a quick whirlwind attack [ Quest Talent -. - after a short wind-up, you do 3 slashes of dark energy forward you... Higher HP than you mantras, such as Seaweed or Leather Boots, enemy!